You’re in the right place! I’m Daan, also known as Turbo Hermit. I stepped away from a full-time technical job in games to find out more about narrative design with you instead. I create game design and storytelling resources for game makers of all disciplines and experiences. Together, we’ll be exploring concepts like:
- Interactive Fiction
- Systemic Design
- Branching & Procedural Narrative
- Other complicated-sounding terms that will be soon as clear as day.
All content here is beginner-friendly, but for experienced game makers: don’t worry! You’re likely to pick up some useful tips and tricks as well. Looking for a specific subject to level up? Try the search button in the header. Otherwise, you can start reading the latest posts down here.
Latest Blog Posts
All My Homies Like Spicy Food
Read Now!: All My Homies Like Spicy FoodI’m sure you’re looking at the title and thinking, what does that have to do with game development or the creative process? Well… nothing! Today’s newsletter is just a bit of a brain fart, but I have some important news to tell you as well, so make sure to stick around.
Framework of Reference
Read Now!: Framework of ReferenceAs I’m chipping away at a choose-your-own rules framework for roleplaying, I’ve been thinking a lot about… well, rules. Coincenditentally, or serendipitously perhaps, a friend sent me an interesting podcast about humans’ need for guidelines but distaste of bureaucracy. Let’s take a look-see.
Human, Inhuman, Posthuman
Read Now!: Human, Inhuman, PosthumanThis week’s newsletter took me a bit by surprise because I was so busy chilling out. But I still have narrative thoughts I want to talk about. Let’s dive briefly into what makes a story human and conversely, non-human.
The Line Between Work and Play
Read Now!: The Line Between Work and PlayIt’s a short one today. Just like me, a lot of creative folk struggle with burnout. In today’s piece, I want to briefly touch upon how I experience burnout. We’ll get into crossing the line between hobby projects and work.